Popul8 is the AI-powered character engine that turns a single base template into thousands of game-ready NPCs — instantly fitted, fully rigged, and exported straight into Unreal, Unity or your proprietary pipeline.
Built by artists who shipped AAA games, Popul8 collapses weeks of manual character work into a one-click pipeline. Focus your team's hours on art direction — let our engine handle variation, fit, QA and export.
Generate thousands of fully-rigged, high-quality characters with your topology, your specifications and built-in QA — ready to drop in.
Adapt new assets across all characters, or apply the entire asset library to a new variant — automatically. No more per-character manual work.
Characters and assets are fully optimized for Unreal, Unity or proprietary platforms — clean naming conventions, matching topology, no rework.
Turn face photos, concept art or two base templates into fully-detailed 3D characters — complete with bespoke features and synthetic generation.
Popul8 ships in three forms — pick the depth that matches your team's workflow. All three share the same asset format, so you can mix and match.
Desktop application for character artists and tech-art teams. Shape editor, asset library, crowd render — full creative control on your local machine.
$ popul8 standalone --open template.hero
Runtime API for game engines and live applications. Generate, customize and dress characters in real-time, inside your shipped product.
// sdk.popul8.instantiate(template)
Headless command-line tool for CI/CD pipelines. Automate crowd generation overnight and publish straight to your asset server.
npm i -g @didimo/popul8-cli
Same workflow used by Colossal Order for Cities: Skylines II and Avalon's open-world RPGs — battle-tested on millions of generated characters.
Bring your base character — your topology, your rig, your art style.
Set body and head variations in the Shape Editor, or import from Maya / Blender.
Drop in deformables, garments, hair and gear. Popul8 learns the rules.
Hit generate. Watch thousands of NPCs render in real-time, QA-passed.
Bridge straight into Unreal, Unity or your pipeline. Ship.
We produced more, better-looking characters than we could have by ourselves. Popul8 changed how our entire art team works.
We are delighted that Popul8 has such flexible character customization that helps our artists deliver their magic faster.
The scalability and efficiency of Popul8 was indispensable in achieving our ambitious vision for Cities: Skylines II.
Your team is killing it! We're going to make an incredible character creator — something never done before.
From indie self-service to enterprise integration. All plans include full engine export and asset library.
Tell us about your project — we'll set up a 30-minute working session with one of our solutions engineers and walk through Popul8 against your existing pipeline.